{
	"name": "Doom 1.9",
	"features": [
		"nosupport.pars"
	],
	"weaponNames": [
		"Fist",
		"Pistol",
		"Shotgun",
		"Chaingun",
		"Rocket launcher",
		"Plasma rifle",
		"BFG 9000",
		"Chainsaw",
		"Super-shotgun"
	],
	"misc": {
		"idkfaArmor": 200,
		"startHealth": 100,
		"armorClassGreen": 1,
		"megaSphereHealth": 200,
		"maxHealth": 200,
		"startAmmo": 50,
		"idfaArmorClass": 2,
		"idfaArmor": 200,
		"maxSoulSphereHealth": 200,
		"bfgAmmoUsage": 40,
		"maxArmor": 200,
		"godModeHealth": 100,
		"monstersInfight": 202,
		"soulSphereHealth": 100,
		"armorClassBlue": 2,
		"idkfaArmorClass": 2
	},
	"actions": {
		"0": {
			"description": "None.",
			"name": "",
			"type": 0
		},
		"161376": {
			"description": "Same as the 'Fall' action and triggering tag 666 if all things with the same type are dead.",
			"name": "KeenDie",
			"type": 0
		},
		"161472": {
			"description": "Wait to wake up.\n\nThis causes currently sleeping monsters to wake up when they see a player.",
			"name": "Look",
			"type": 0
		},
		"161680": {
			"description": "Standard walking code pointer.\n\nThis chases the target object, regardless of a direct line of sight.",
			"name": "Chase",
			"type": 0,
			"setsMomentum": true
		},
		"162160": {
			"description": "Turn to face the player's direction.",
			"name": "FaceTarget",
			"type": 0
		},
		"162256": {
			"description": "Trooper pistol shot.",
			"name": "PosAttack",
			"type": 0,
			"sound": "sound:1"
		},
		"162384": {
			"description": "Shotgun Sargeant and Spiderdemon attack.",
			"name": "SPosAttack",
			"type": 0,
			"sound": "sound:2"
		},
		"162528": {
			"description": "Chaingun Sargeant\\SS Nazi Chaingun attack.",
			"name": "CPosAttack",
			"type": 0,
			"sound": "sound:2"
		},
		"162656": {
			"description": "Check line of sight to stop firing.\n\nIf the target is no longer visible, halt firing and continue chasing it.",
			"name": "CPosRefire",
			"type": 0
		},
		"162720": {
			"description": "Check line of sight to stop firing (Spiderdemon).",
			"name": "SpidRefire",
			"type": 0
		},
		"162784": {
			"description": "Arachnotron plasma shot.",
			"name": "BspiAttack",
			"type": 0,
			"spawns": 36
		},
		"162832": {
			"description": "Imp fireball shot or scratch if at close range.",
			"name": "TroopAttack",
			"type": 0,
			"sound": "sound:55",
			"spawns": 31
		},
		"162944": {
			"description": "Demon bite attack.",
			"name": "SargAttack",
			"type": 0
		},
		"163024": {
			"description": "Cacodemon fireball shot or bite at close range.",
			"name": "HeadAttack",
			"type": 0,
			"spawns": 32
		},
		"163120": {
			"description": "Cyberdemon attack (launch a single rocket).",
			"name": "CyberAttack",
			"type": 0,
			"spawns": 33
		},
		"163168": {
			"description": "Baron of Hell or Hell Knight fireball shot or scratch if at close range.",
			"name": "BruisAttack",
			"type": 0,
			"sound": "sound:55",
			"spawns": 16
		},
		"163264": {
			"description": "Launch a Revenant missile. Chance of launching a homing missile.",
			"name": "SkelMissile",
			"type": 0,
			"spawns": 6
		},
		"163360": {
			"description": "A Revenant's fireball homing action. Changes the angle to point towards the target and emits a puff of smoke.",
			"name": "Tracer",
			"type": 0
		},
		"163744": {
			"description": "Play sound 'skeswg'.",
			"name": "SkelWhoosh",
			"type": 0,
			"sound": "sound:56"
		},
		"163776": {
			"description": "Revenant punch.\n\nThis plays the sound 'skepch' if it hits it's target.",
			"name": "SkelFist",
			"type": 0,
			"sound": "sound:53"
		},
		"164096": {
			"description": "Arch-Vile walking code pointer.\n\nChecks to see if there is a dead monster in front of the Arch-Vile and ressurects it if so.",
			"name": "VileChase",
			"type": 0,
			"setsMomentum": true
		},
		"164432": {
			"description": "Play sound 'vilatk'.",
			"name": "VileStart",
			"type": 0,
			"sound": "sound:54"
		},
		"164448": {
			"description": "Play sound 'flamst'.",
			"name": "StartFire",
			"type": 0,
			"sound": "sound:92"
		},
		"164480": {
			"description": "Play sound 'flame'.",
			"name": "FireCrackle",
			"type": 0,
			"sound": "sound:91"
		},
		"164512": {
			"description": "Keep the Arch-Vile's flame at the same position as it's target.",
			"name": "Fire",
			"type": 0
		},
		"164640": {
			"description": "Creates an Arch-Vile flame at the target object's location.",
			"name": "VileTarget",
			"type": 0
		},
		"164720": {
			"description": "Arch-Vile targeted attack.",
			"name": "VileAttack",
			"type": 0,
			"sound": "sound:82"
		},
		"164928": {
			"description": "Play sound 'manatk'.",
			"name": "FatRaise",
			"type": 0,
			"sound": "sound:99"
		},
		"164960": {
			"description": "Mancubus shot, 2 fireballs: one straight, one left.",
			"name": "FatAttack1",
			"type": 0,
			"spawns": 9
		},
		"165088": {
			"description": "Mancubus shot, 2 fireballs: one straight, one right.",
			"name": "FatAttack2",
			"type": 0,
			"spawns": 9
		},
		"165216": {
			"description": "Mancubus shot, 2 fireballs: one left, one right.",
			"name": "FatAttack3",
			"type": 0,
			"spawns": 9
		},
		"165408": {
			"description": "Lost soul attack.\n\nAn attack sound is REQUIRED.",
			"name": "SkullAttack",
			"type": 0,
			"sound": "thing:soundAttack"
		},
		"165824": {
			"description": "Spawn a lost soul.",
			"name": "PainAttack",
			"type": 0
		},
		"165856": {
			"description": "Spawn 3 or 4 lost souls.",
			"name": "PainDie",
			"type": 0
		},
		"165920": {
			"description": "Play the object's death sound.",
			"name": "Scream",
			"type": 0,
			"sound": "thing:soundDeath"
		},
		"166032": {
			"description": "Play sound 'slop'.",
			"name": "XScream",
			"type": 0,
			"sound": "sound:31"
		},
		"166048": {
			"description": "Play the object's pain sound.",
			"name": "Pain",
			"type": 0,
			"sound": "thing:soundPain"
		},
		"166080": {
			"description": "Dead body mode.\n\nThis action enabled the object's flags Obstacle, Corpse and Dropoff.",
			"name": "Fall",
			"type": 0
		},
		"166096": {
			"description": "Damage objects inside the explosion radius.",
			"name": "Explode",
			"type": 0
		},
		"166128": {
			"description": "Magic.\n\nDo special effects based on map number and enemy type.",
			"name": "BossDeath",
			"type": 0
		},
		"166432": {
			"description": "Play sound 'hoof'.",
			"name": "Hoof",
			"type": 0,
			"sound": "sound:84"
		},
		"166464": {
			"description": "Play sound 'metal'.",
			"name": "Metal",
			"type": 0,
			"sound": "sound:85"
		},
		"166496": {
			"description": "Play sound 'bspwlk'.",
			"name": "BabyMetal",
			"type": 0,
			"sound": "sound:79"
		},
		"166528": {
			"description": "Play sound 'dbopn'.",
			"name": "OpenShotgun2",
			"type": 1,
			"sound": "sound:5"
		},
		"166544": {
			"description": "Play sound 'dbload'.",
			"name": "LoadShotgun2",
			"type": 1,
			"sound": "sound:7"
		},
		"166560": {
			"description": "Play sound 'dbcls'.",
			"name": "CloseShotgun2",
			"type": 1,
			"sound": "sound:6"
		},
		"166592": {
			"description": "Play sound 'bossit'.",
			"name": "BrainAwake",
			"type": 0,
			"sound": "sound:96"
		},
		"166688": {
			"description": "Play sound 'bospn'.",
			"name": "BrainPain",
			"type": 0,
			"sound": "sound:97"
		},
		"166704": {
			"description": "Play sound 'bosdth' and make special explosions (states 799-801) about 320 units south of the object.",
			"name": "BrainScream",
			"type": 0,
			"sound": "sound:98"
		},
		"166864": {
			"description": "Creates an explosion (states 127-129).",
			"name": "BrainExplode",
			"type": 0
		},
		"166992": {
			"description": "Immediately end the level.",
			"name": "BrainDie",
			"type": 0
		},
		"167008": {
			"description": "Fire a spawn cube.\n\nA landing spot thing is REQUIRED.",
			"name": "BrainSpit",
			"type": 0,
			"sound": "sound:94"
		},
		"167168": {
			"description": "Play sound 'boscub'.",
			"name": "SpawnSound",
			"type": 0,
			"sound": "sound:95"
		},
		"167200": {
			"description": "Check for spawn point.\n\nSpawns a monster if it hits a spawn-point.",
			"name": "SpawnFly",
			"type": 0
		},
		"167488": {
			"description": "Play sound 'pldeth'",
			"name": "PlayerScream",
			"type": 0,
			"sound": "sound:57"
		},
		"185072": {
			"description": "Weapon bobbing.",
			"name": "WeaponReady",
			"type": 1
		},
		"185328": {
			"description": "Last shooting state.\n\nIf the fire button is still held, jump back to the first shooting state instead of the state with this action.",
			"name": "ReFire",
			"type": 1
		},
		"185440": {
			"description": "Check ammo.\n\nIf there is not enough ammo for another shot, skip the reloading states and select a different weapon.",
			"name": "CheckReload",
			"type": 1
		},
		"185488": {
			"description": "Weapon deselect.",
			"name": "Lower",
			"type": 1
		},
		"185552": {
			"description": "Weapon select.",
			"name": "Raise",
			"type": 1
		},
		"185616": {
			"description": "Display the weapon's firing flash sprite over the regular weapon sprite.",
			"name": "GunFlash",
			"type": 1
		},
		"185680": {
			"description": "Player Punch attack.",
			"name": "Punch",
			"type": 1,
			"sound": "sound:83"
		},
		"185856": {
			"description": "Player Chainsaw attack.\n\nEager Beaver to the rescue!",
			"name": "Saw",
			"type": 1,
			"sound": "sound:13"
		},
		"186112": {
			"description": "Player Rocket Launcher attack.",
			"name": "FireMissile",
			"type": 1
		},
		"186160": {
			"description": "Player BFG9000 attack.",
			"name": "FireBFG",
			"type": 1
		},
		"186208": {
			"description": "Player Plasma Rifle attack.",
			"name": "FirePlasma",
			"type": 1
		},
		"186512": {
			"description": "Player Pistol shot.",
			"name": "FirePistol",
			"type": 1,
			"sound": "sound:1"
		},
		"186640": {
			"description": "Player Shotgun attack.",
			"name": "FireShotgun",
			"type": 1,
			"sound": "sound:2"
		},
		"186800": {
			"description": "Player Super Shotgun attack",
			"name": "FireShotgun2",
			"type": 1,
			"sound": "sound:4"
		},
		"186992": {
			"description": "Player Chaingun shot.\n\nAlso checks ammo, does not go to -1 ammo, but changes the weapon instead.",
			"name": "FireCGun",
			"type": 1,
			"sound": "sound:1"
		},
		"187200": {
			"description": "Restore the lighting level after a gun flash.",
			"name": "Light0",
			"type": 1
		},
		"187216": {
			"description": "Set the light flash to 'dim'.",
			"name": "Light1",
			"type": 1
		},
		"187232": {
			"description": "Set the light flash to bright.",
			"name": "Light2",
			"type": 1
		},
		"187248": {
			"description": "BFG blast effect.\n\nCasts invisible BFG rays.",
			"name": "BFGSpray",
			"type": 1
		},
		"187424": {
			"description": "Play sound 'bfg'.",
			"name": "BFGSound",
			"type": 1,
			"sound": "sound:9"
		}
	},
	"hacks": {
		"plasmaFlashStateJitter": true
	},
	"states": [
		{
			"unused1": 0,
			"sprite": 0,
			"unused2": 0,
			"nextState": 0,
			"action": 0,
			"duration": -1,
			"spriteFrame": 0,
			"arg1": 0,
			"arg2": 0,
			"arg3": 0,
			"arg4": 0,
			"arg5": 0,
			"arg6": 0,
			"arg7": 0,
			"arg8": 0,
			"arg9": 0
		},
		{
			"unused1": 0,
			"sprite": 1,
			"unused2": 0,
			"nextState": 0,
			"action": 187200,
			"duration": 0,
			"spriteFrame": 4,
			"arg1": 0,
			"arg2": 0,
			"arg3": 0,
			"arg4": 0,
			"arg5": 0,
			"arg6": 0,
			"arg7": 0,
			"arg8": 0,
			"arg9": 0
		},
		{
			"unused1": 0,
			"sprite": 2,
			"unused2": 0,
			"nextState": 2,
			"action": 185072,
			"duration": 1,
			"spriteFrame": 0,
			"arg1": 0,
			"arg2": 0,
			"arg3": 0,
			"arg4": 0,
			"arg5": 0,
			"arg6": 0,
			"arg7": 0,
			"arg8": 0,
			"arg9": 0
		},
		{
			"unused1": 0,
			"sprite": 2,
			"unused2": 0,
			"nextState": 3,
			"action": 185488,
			"duration": 1,
			"spriteFrame": 0,
			"arg1": 0,
			"arg2": 0,
			"arg3": 0,
			"arg4": 0,
			"arg5": 0,
			"arg6": 0,
			"arg7": 0,
			"arg8": 0,
			"arg9": 0
		},
		{
			"unused1": 0,
			"sprite": 2,
			"unused2": 0,
			"nextState": 4,
			"action": 185552,
			"duration": 1,
			"spriteFrame": 0,
			"arg1": 0,
			"arg2": 0,
			"arg3": 0,
			"arg4": 0,
			"arg5": 0,
			"arg6": 0,
			"arg7": 0,
			"arg8": 0,
			"arg9": 0
		},
		{
			"unused1": 0,
			"sprite": 2,
			"unused2": 0,
			"nextState": 6,
			"action": 0,
			"duration": 4,
			"spriteFrame": 1,
			"arg1": 0,
			"arg2": 0,
			"arg3": 0,
			"arg4": 0,
			"arg5": 0,
			"arg6": 0,
			"arg7": 0,
			"arg8": 0,
			"arg9": 0
		},
		{
			"unused1": 0,
			"sprite": 2,
			"unused2": 0,
			"nextState": 7,
			"action": 185680,
			"duration": 4,
			"spriteFrame": 2,
			"arg1": 0,
			"arg2": 0,
			"arg3": 0,
			"arg4": 0,
			"arg5": 0,
			"arg6": 0,
			"arg7": 0,
			"arg8": 0,
			"arg9": 0
		},
		{
			"unused1": 0,
			"sprite": 2,
			"unused2": 0,
			"nextState": 8,
			"action": 0,
			"duration": 5,
			"spriteFrame": 3,
			"arg1": 0,
			"arg2": 0,
			"arg3": 0,
			"arg4": 0,
			"arg5": 0,
			"arg6": 0,
			"arg7": 0,
			"arg8": 0,
			"arg9": 0
		},
		{
			"unused1": 0,
			"sprite": 2,
			"unused2": 0,
			"nextState": 9,
			"action": 0,
			"duration": 4,
			"spriteFrame": 2,
			"arg1": 0,
			"arg2": 0,
			"arg3": 0,
			"arg4": 0,
			"arg5": 0,
			"arg6": 0,
			"arg7": 0,
			"arg8": 0,
			"arg9": 0
		},
		{
			"unused1": 0,
			"sprite": 2,
			"unused2": 0,
			"nextState": 2,
			"action": 185328,
			"duration": 5,
			"spriteFrame": 1,
			"arg1": 0,
			"arg2": 0,
			"arg3": 0,
			"arg4": 0,
			"arg5": 0,
			"arg6": 0,
			"arg7": 0,
			"arg8": 0,
			"arg9": 0
		},
		{
			"unused1": 0,
			"sprite": 3,
			"unused2": 0,
			"nextState": 10,
			"action": 185072,
			"duration": 1,
			"spriteFrame": 0,
			"arg1": 0,
			"arg2": 0,
			"arg3": 0,
			"arg4": 0,
			"arg5": 0,
			"arg6": 0,
			"arg7": 0,
			"arg8": 0,
			"arg9": 0
		},
		{
			"unused1": 0,
			"sprite": 3,
			"unused2": 0,
			"nextState": 11,
			"action": 185488,
			"duration": 1,
			"spriteFrame": 0,
			"arg1": 0,
			"arg2": 0,
			"arg3": 0,
			"arg4": 0,
			"arg5": 0,
			"arg6": 0,
			"arg7": 0,
			"arg8": 0,
			"arg9": 0
		},
		{
			"unused1": 0,
			"sprite": 3,
			"unused2": 0,
			"nextState": 12,
			"action": 185552,
			"duration": 1,
			"spriteFrame": 0,
			"arg1": 0,
			"arg2": 0,
			"arg3": 0,
			"arg4": 0,
			"arg5": 0,
			"arg6": 0,
			"arg7": 0,
			"arg8": 0,
			"arg9": 0
		},
		{
			"unused1": 0,
			"sprite": 3,
			"unused2": 0,
			"nextState": 14,
			"action": 0,
			"duration": 4,
			"spriteFrame": 0,
			"arg1": 0,
			"arg2": 0,
			"arg3": 0,
			"arg4": 0,
			"arg5": 0,
			"arg6": 0,
			"arg7": 0,
			"arg8": 0,
			"arg9": 0
		},
		{
			"unused1": 0,
			"sprite": 3,
			"unused2": 0,
			"nextState": 15,
			"action": 186512,
			"duration": 6,
			"spriteFrame": 1,
			"arg1": 0,
			"arg2": 0,
			"arg3": 0,
			"arg4": 0,
			"arg5": 0,
			"arg6": 0,
			"arg7": 0,
			"arg8": 0,
			"arg9": 0
		},
		{
			"unused1": 0,
			"sprite": 3,
			"unused2": 0,
			"nextState": 16,
			"action": 0,
			"duration": 4,
			"spriteFrame": 2,
			"arg1": 0,
			"arg2": 0,
			"arg3": 0,
			"arg4": 0,
			"arg5": 0,
			"arg6": 0,
			"arg7": 0,
			"arg8": 0,
			"arg9": 0
		},
		{
			"unused1": 0,
			"sprite": 3,
			"unused2": 0,
			"nextState": 10,
			"action": 185328,
			"duration": 5,
			"spriteFrame": 1,
			"arg1": 0,
			"arg2": 0,
			"arg3": 0,
			"arg4": 0,
			"arg5": 0,
			"arg6": 0,
			"arg7": 0,
			"arg8": 0,
			"arg9": 0
		},
		{
			"unused1": 0,
			"sprite": 4,
			"unused2": 0,
			"nextState": 1,
			"action": 187216,
			"duration": 7,
			"spriteFrame": 32768,
			"arg1": 0,
			"arg2": 0,
			"arg3": 0,
			"arg4": 0,
			"arg5": 0,
			"arg6": 0,
			"arg7": 0,
			"arg8": 0,
			"arg9": 0
		},
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		"Chaingun",
		"Chainsaw",
		"Rocket launcher",
		"Plasma rifle",
		"Shotgun",
		"Super shotgun",
		"Tall lamp",
		"Tall lamp 2",
		"Short lamp",
		"Tall green pillar",
		"Short green pillar",
		"Tall red pillar",
		"Short red pillar",
		"Pillar with skull",
		"Pillar with heart",
		"Eye in symbol",
		"Flaming skulls",
		"Grey tree",
		"Tall blue torch",
		"Tall green torch",
		"Tall red torch",
		"Small blue torch",
		"Small green torch",
		"Small red torch",
		"Brown stub",
		"Technical column",
		"Candle",
		"Candelabra",
		"Swaying body",
		"Hanging arms out",
		"One-legged body",
		"Hanging torso",
		"Hanging leg",
		"Hanging arms out 2",
		"Hanging torso 2",
		"One-legged body 2",
		"Hanging leg 2",
		"Swaying body 2",
		"Dead Cacodemon",
		"Dead Marine",
		"Dead Trooper",
		"Dead Demon",
		"Dead Lost Soul",
		"Dead Imp",
		"Dead Sargeant",
		"Guts and bones",
		"Guts and bones 2",
		"Skewered heads",
		"Pool of blood",
		"Pole with skull",
		"Pile of skulls",
		"Impaled body",
		"Twitching body",
		"Large tree",
		"Flaming barrel",
		"Hanging body 1",
		"Hanging body 2",
		"Hanging body 3",
		"Hanging body 4",
		"Hanging body 5",
		"Hanging body 6",
		"Pool of blood 1",
		"Pool of blood 2",
		"Brain"
	],
	"thingFlags": {
		"SPECIAL": {
			"index": 0,
			"name": "Can be picked up",
			"description": "This thing can be picked up."
		},
		"SOLID": {
			"index": 1,
			"name": "Obstacle",
			"description": "This thing blocks other things from moving through it."
		},
		"SHOOTABLE": {
			"index": 2,
			"name": "Shootable",
			"description": "This thing can get hit by projectiles and hitscan weapons."
		},
		"NOSECTOR": {
			"index": 3,
			"name": "Invisible && touchable",
			"description": "This thing is invisible, but touchable."
		},
		"NOBLOCKMAP": {
			"index": 4,
			"name": "Visible && untouchable",
			"description": "This thing is visible, but untouchable."
		},
		"AMBUSH": {
			"index": 5,
			"name": "Deaf (ambush)",
			"description": "This thing cannot be woken up by sounds, only by sight (internal flag)."
		},
		"JUSTHIT": {
			"index": 6,
			"name": "Attack right back",
			"description": "This thing is going to attack right after being attacked itself (internal flag)."
		},
		"JUSTATTACKED": {
			"index": 7,
			"name": "Steps before attack",
			"description": "This thing is going to take a single step before it attacks (internal flag)."
		},
		"SPAWNCEILING": {
			"index": 8,
			"name": "Spawned on ceiling",
			"description": "This thing will spawn hanging from the ceiling."
		},
		"NOGRAVITY": {
			"index": 9,
			"name": "No gravity",
			"description": "This thing is not affected by gravity."
		},
		"DROPOFF": {
			"index": 10,
			"name": "Travels over cliffs",
			"description": "This thing is able to travel over height differences bigger than 24 units."
		},
		"PICKUP": {
			"index": 11,
			"name": "Picks up items",
			"description": "This thing can pick up other things that can be picked up."
		},
		"NOCLIP": {
			"index": 12,
			"name": "No clipping",
			"description": "This thing can move through walls and through blocking obstacles."
		},
		"SLIDE": {
			"index": 13,
			"name": "Keep wall-slide info",
			"description": "This thing will remember wall-sliding information (internal flag)."
		},
		"FLOAT": {
			"index": 14,
			"name": "Floating",
			"description": "This thing floats."
		},
		"TELEPORT": {
			"index": 15,
			"name": "Semi no-clipping",
			"description": "This thing can walk through obstacles, but not through walls."
		},
		"MISSILE": {
			"index": 16,
			"name": "Projectile",
			"description": "This thing is a projectile."
		},
		"DROPPED": {
			"index": 17,
			"name": "Dropped by enemy",
			"description": "This thing was dropped dropped by an enemy (internal flag)."
		},
		"SHADOW": {
			"index": 18,
			"name": "Draw as shadow",
			"description": "This thing is drawn using the Spectre fuzz effect."
		},
		"NOBLOOD": {
			"index": 19,
			"name": "Puffs (vs. bleeds)",
			"description": "This thing emits puffs when hit instead of blood splats."
		},
		"CORPSE": {
			"index": 20,
			"name": "Corpse slides off steps",
			"description": "This thing slides off steps (internal flag)."
		},
		"INFLOAT": {
			"index": 21,
			"name": "No auto-levelling",
			"description": "This thing won't automatically get equal to the floor's level."
		},
		"COUNTKILL": {
			"index": 22,
			"name": "Affects kill %",
			"description": "This thing counts towards the 'killed' percentage in the intermission screen."
		},
		"COUNTITEM": {
			"index": 23,
			"name": "Affects item %",
			"description": "This thing counts towards the 'items' percentage in the intermission screen."
		},
		"SKULLFLY": {
			"index": 24,
			"name": "Flying skull",
			"description": "This thing is a skull (Lost Soul) in mid-flight (internal flag)."
		},
		"NOTDMATCH": {
			"index": 25,
			"name": "Not in deathmatch",
			"description": "This thing won't be spawned during deathmatch."
		},
		"TRANSLATION": {
			"index": 26,
			"name": "Color 1 (grey\\red)",
			"description": "This thing's green colors will be mapped to grey (or red if the Color 2 flag is also set)."
		},
		"UNUSED1": {
			"index": 27,
			"name": "Color 2 (brown\\red)",
			"description": "This thing's green colors will be mapped to brown (or red if the Color 1 flag is also set)."
		}
	},
	"ammoNames": [
		"Bullets",
		"Shells",
		"Cells",
		"Rockets",
		"Unknown",
		"Unlimited"
	],
	"strings": [
		"CODEC: Testing I/O address: %04x\n",
		"CODEC: Starting the \"busy\" test.\n",
		"CODEC: The \"busy\" test failed.\n",
		"CODEC: Passed the \"busy\" test.\n",
		"CODEC: Starting the version test.\n",
		"CODEC: Failed the version inspection.\n",
		"CODEC: Passed the version inspection.\n",
		"CODEC: Starting the misc. write test.\n",
		"CODEC: Failed the misc. write test.\n",
		"CODEC: Passed all I/O port inspections.\n",
		"=",
		"SNDSCAPE",
		"\\SNDSCAPE.INI",
		"r",
		"Port",
		"DMA",
		"IRQ",
		"WavePort",
		" out of GUS RAM:",
		"%d%c",
		"GF1PATCH110",
		"110",
		",%d",
		"Ultrasound @ Port:%03Xh, IRQ:%d,  DMA:%d\n",
		"Sizing GUS RAM:",
		"BANK%d:OK ",
		"BANK%d:N/A ",
		"\n",
		"ULTRADIR",
		"\\midi\\",
		"\r\n",
		"Loading GUS Patches\n",
		".pat",
		"%s",
		" - FAILED\n",
		" - OK\n",
		"ULTRASND",
		"NO MVSOUND.SYS\n",
		"PAS IRQ: %d  DMA:%d\n",
		"Pro Audio Spectrum is NOT version 1.01.\n",
		"ECHO Personal Sound System Enabled.\n",
		"BLASTER",
		"%x",
		"Pro Audio Spectrum 3D JAZZ\n",
		"\nDSP Version: %x.%02x\n",
		"        IRQ: %d\n",
		"        DMA: %d\n",
		"GENMIDI.OP2",
		"MixPg: ",
		"WAVE",
		"fmt ",
		"data",
		"MThd",
		"MTrk",
		"MUS\u001a",
		"DMXTRACE",
		"DMXOPTION",
		"-opl3",
		"-phase",
		"Bad I_UpdateBox (%i, %i, %i, %i)",
		"PLAYPAL",
		"0x%x\n",
		"-nomouse",
		"Mouse: not present\n",
		"Mouse: detected\n",
		"-nojoy",
		"joystick not found\n",
		"joystick found\n",
		"CENTER the joystick and press button 1:",
		"\nPush the joystick to the UPPER LEFT corner and press button 1:",
		"\nPush the joystick to the LOWER RIGHT corner and press button 1:",
		"\n",
		"INT_SetTimer0: %i is a bad value",
		"novideo",
		"-control",
		"Using external control API\n",
		"I_StartupDPMI\n",
		"I_StartupMouse\n",
		"I_StartupJoystick\n",
		"I_StartupKeyboard\n",
		"I_StartupSound\n",
		"ENDOOM",
		"DPMI memory: 0x%x",
		", 0x%x allocated for zone\n",
		"Insufficient memory!  You need to have at least 3.7 megabytes of total\n",
		"free memory available for DOOM to execute.  Reconfigure your CONFIG.SYS\n",
		"or AUTOEXEC.BAT to load fewer device drivers or TSR's.  We recommend\n",
		"creating a custom boot menu item in your CONFIG.SYS for optimum DOOMing.\n",
		"Please consult your DOS manual (\"Making more memory available\") for\n",
		"information on how to free up more memory for DOOM.\n\n",
		"DOOM aborted.\n",
		"-cdrom",
		"STCDROM",
		"STDISK",
		"I_AllocLow: DOS alloc of %i failed, %i free",
		"-net",
		"malloc() in I_InitNetwork() failed",
		"I_NetCmd when not in netgame",
		"I_StartupTimer()\n",
		"Can't register 35 Hz timer w/ DMX library",
		"d%c%s",
		"-nosound",
		"-nosfx",
		"-nomusic",
		"ENSONIQ\n",
		"Dude.  The ENSONIQ ain't responding.\n",
		"CODEC p=0x%x, d=%d\n",
		"CODEC.  The CODEC ain't responding.\n",
		"GUS\n",
		"GUS1\n",
		"Dude.  The GUS ain't responding.\n",
		"GUS2\n",
		"dmxgusc",
		"dmxgus",
		"cfg p=0x%x, i=%d, d=%d\n",
		"SB isn't responding at p=0x%x, i=%d, d=%d\n",
		"SB_Detect returned p=0x%x,i=%d,d=%d\n",
		"Adlib\n",
		"Dude.  The Adlib isn't responding.\n",
		"genmidi",
		"Midi\n",
		"cfg p=0x%x\n",
		"The MPU-401 isn't reponding @ p=0x%x.\n",
		"I_StartupSound: Hope you hear a pop.\n",
		"  Music device #%d & dmxCode=%d\n",
		"  Sfx device #%d & dmxCode=%d\n",
		"  calling DMX_Init\n",
		"  DMX_Init() returned %d\n",
		"CyberMan: Wrong mouse driver - no SWIFT support (AX=%04x).\n",
		"CyberMan: no SWIFT device connected.\n",
		"CyberMan: SWIFT device is not a CyberMan! (type=%d)\n",
		"CyberMan: CyberMan %d.%02d connected.\n",
		"Once you beat the big badasses and\nclean out the moon base you're supposed\nto win, aren't you? Aren't you? Where's\nyour fat reward and ticket home? What\nthe hell is this? It's not supposed to\nend this way!\n\nIt stinks like rotten meat, but looks\nlike the lost Deimos base.  Looks like\nyou're stuck on The Shores of Hell.\nThe only way out is through.\n\nTo continue the DOOM experience, play\nThe Shores of Hell and its amazing\nsequel, Inferno!\n",
		"You've done it! The hideous cyber-\ndemon lord that ruled the lost Deimos\nmoon base has been slain and you\nare triumphant! But ... where are\nyou? You clamber to the edge of the\nmoon and look down to see the awful\ntruth.\n\nDeimos floats above Hell itself!\nYou've never heard of anyone escaping\nfrom Hell, but you'll make the bastards\nsorry they ever heard of you! Quickly,\nyou rappel down to  the surface of\nHell.\n\nNow, it's on to the final chapter of\nDOOM! -- Inferno.",
		"The loathsome spiderdemon that\nmasterminded the invasion of the moon\nbases and caused so much death has had\nits ass kicked for all time.\n\nA hidden doorway opens and you enter.\nYou've proven too tough for Hell to\ncontain, and now Hell at last plays\nfair -- for you emerge from the door\nto see the green fields of Earth!\nHome at last.\n\nYou wonder what's been happening on\nEarth while you were battling evil\nunleashed. It's good that no Hell-\nspawn could have come through that\ndoor with you ...",
		"YOU HAVE ENTERED DEEPLY INTO THE INFESTED\nSTARPORT. BUT SOMETHING IS WRONG. THE\nMONSTERS HAVE BROUGHT THEIR OWN REALITY\nWITH THEM, AND THE STARPORT'S TECHNOLOGY\nIS BEING SUBVERTED BY THEIR PRESENCE.\n\nAHEAD, YOU SEE AN OUTPOST OF HELL, A\nFORTIFIED ZONE. IF YOU CAN GET PAST IT,\nYOU CAN PENETRATE INTO THE HAUNTED HEART\nOF THE STARBASE AND FIND THE CONTROLLING\nSWITCH WHICH HOLDS EARTH'S POPULATION\nHOSTAGE.",
		"YOU HAVE WON! YOUR VICTORY HAS ENABLED\nHUMANKIND TO EVACUATE EARTH AND ESCAPE\nTHE NIGHTMARE.  NOW YOU ARE THE ONLY\nHUMAN LEFT ON THE FACE OF THE PLANET.\nCANNIBAL MUTATIONS, CARNIVOROUS ALIENS,\nAND EVIL SPIRITS ARE YOUR ONLY NEIGHBORS.\nYOU SIT BACK AND WAIT FOR DEATH, CONTENT\nTHAT YOU HAVE SAVED YOUR SPECIES.\n\nBUT THEN, EARTH CONTROL BEAMS DOWN A\nMESSAGE FROM SPACE: \"SENSORS HAVE LOCATED\nTHE SOURCE OF THE ALIEN INVASION. IF YOU\nGO THERE, YOU MAY BE ABLE TO BLOCK THEIR\nENTRY.  THE ALIEN BASE IS IN THE HEART OF\nYOUR OWN HOME CITY, NOT FAR FROM THE\nSTARPORT.\" SLOWLY AND PAINFULLY YOU GET\nUP AND RETURN TO THE FRAY.",
		"YOU ARE AT THE CORRUPT HEART OF THE CITY,\nSURROUNDED BY THE CORPSES OF YOUR ENEMIES.\nYOU SEE NO WAY TO DESTROY THE CREATURES'\nENTRYWAY ON THIS SIDE, SO YOU CLENCH YOUR\nTEETH AND PLUNGE THROUGH IT.\n\nTHERE MUST BE A WAY TO CLOSE IT ON THE\nOTHER SIDE. WHAT DO YOU CARE IF YOU'VE\nGOT TO GO THROUGH HELL TO GET TO IT?",
		"THE HORRENDOUS VISAGE OF THE BIGGEST\nDEMON YOU'VE EVER SEEN CRUMBLES BEFORE\nYOU, AFTER YOU PUMP YOUR ROCKETS INTO\nHIS EXPOSED BRAIN. THE MONSTER SHRIVELS\nUP AND DIES, ITS THRASHING LIMBS\nDEVASTATING UNTOLD MILES OF HELL'S\nSURFACE.\n\nYOU'VE DONE IT. THE INVASION IS OVER.\nEARTH IS SAVED. HELL IS A WRECK. YOU\nWONDER WHERE BAD FOLKS WILL GO WHEN THEY\nDIE, NOW. WIPING THE SWEAT FROM YOUR\nFOREHEAD YOU BEGIN THE LONG TREK BACK\nHOME. REBUILDING EARTH OUGHT TO BE A\nLOT MORE FUN THAN RUINING IT WAS.\n",
		"CONGRATULATIONS, YOU'VE FOUND THE SECRET\nLEVEL! LOOKS LIKE IT'S BEEN BUILT BY\nHUMANS, RATHER THAN DEMONS. YOU WONDER\nWHO THE INMATES OF THIS CORNER OF HELL\nWILL BE.",
		"CONGRATULATIONS, YOU'VE FOUND THE\nSUPER SECRET LEVEL!  YOU'D BETTER\nBLAZE THROUGH THIS ONE!\n",
		"SLIME16",
		"RROCK14",
		"RROCK07",
		"RROCK17",
		"RROCK13",
		"RROCK19",
		"FLOOR4_8",
		"SFLR6_1",
		"MFLR8_4",
		"ZOMBIEMAN",
		"SHOTGUN GUY",
		"HEAVY WEAPON DUDE",
		"IMP",
		"DEMON",
		"LOST SOUL",
		"CACODEMON",
		"HELL KNIGHT",
		"BARON OF HELL",
		"ARACHNOTRON",
		"PAIN ELEMENTAL",
		"REVENANT",
		"MANCUBUS",
		"ARCH-VILE",
		"THE SPIDER MASTERMIND",
		"THE CYBERDEMON",
		"OUR HERO",
		"BOSSBACK",
		"PFUB2",
		"PFUB1",
		"END0",
		"END%i",
		"HELP2",
		"VICTORY2",
		"map01",
		"PLAYPAL",
		"M_PAUSE",
		"-debugfile",
		"debug%i.txt",
		"debug output to: %s\n",
		"w",
		"TITLEPIC",
		"demo1",
		"CREDIT",
		"demo2",
		"HELP2",
		"demo3",
		"default.cfg",
		"doom1.wad",
		"doom2f.wad",
		"doom2.wad",
		"doom.wad",
		"-shdev",
		"c:/localid/doom1.wad",
		"e:/doom/data/texture1.lmp",
		"e:/doom/data/pnames.lmp",
		"c:/localid/default.cfg",
		"-regdev",
		"c:/localid/doom.wad",
		"e:/doom/data/texture2.lmp",
		"-comdev",
		"c:/localid/doom2.wad",
		"e:/doom/cdata/texture1.lmp",
		"e:/doom/cdata/pnames.lmp",
		"French version\n",
		"Game mode indeterminate.\n",
		"rb",
		"\nNo such response file!",
		"Found response file %s!\n",
		"%d command-line args:\n",
		"%s\n",
		"-nomonsters",
		"-respawn",
		"-fast",
		"-devparm",
		"-altdeath",
		"-deathmatch",
		"                          DOOM System Startup v%i.%i                          ",
		"                         DOOM 2: Hell on Earth v%i.%i                           ",
		"\nP_Init: Checking cmd-line parameters...\n",
		"Development mode ON.\n",
		"-cdrom",
		"CD-ROM Version: default.cfg from c:\\doomdata\n",
		"c:\\doomdata",
		"c:/doomdata/default.cfg",
		"-turbo",
		"turbo scale: %i%%\n",
		"-wart",
		"~e:/doom/cdata/map0%i.wad",
		"~e:/doom/cdata/map%i.wad",
		"~e:/doom/E%cM%c.wad",
		"Warping to Episode %s, Map %s.\n",
		"-file",
		"-playdemo",
		"-timedemo",
		"%s.lmp",
		"Playing demo %s.lmp.\n",
		"-skill",
		"-episode",
		"-timer",
		"Levels will end after %d minute",
		"s",
		".\n",
		"-avg",
		"Austin Virtual Gaming: Levels will end after 20 minutes\n",
		"-warp",
		"V_Init: allocate screens.\n",
		"M_LoadDefaults: Load system defaults.\n",
		"Z_Init: Init zone memory allocation daemon. \n",
		"W_Init: Init WADfiles.\n",
		"\nYou cannot -file with the shareware version. Register!",
		"\nThis is not the registered version.",
		"===========================================================================\nATTENTION:  This version of DOOM has been modified.  If you would like to\nget a copy of the original game, call 1-800-IDGAMES or see the readme file.\n        You will not receive technical support for modified games.\n                      press enter to continue\n===========================================================================\n",
		"\tregistered version.\n",
		"===========================================================================\n             This version is NOT SHAREWARE, do not distribute!\n         Please report software piracy to the SPA: 1-800-388-PIR8\n===========================================================================\n",
		"\tshareware version.\n",
		"\tcommercial version.\n",
		"===========================================================================\n                            Do not distribute!\n         Please report software piracy to the SPA: 1-800-388-PIR8\n===========================================================================\n",
		"M_Init: Init miscellaneous info.\n",
		"R_Init: Init DOOM refresh daemon - ",
		"\nP_Init: Init Playloop state.\n",
		"I_Init: Setting up machine state.\n",
		"D_CheckNetGame: Checking network game status.\n",
		"S_Init: Setting up sound.\n",
		"HU_Init: Setting up heads up display.\n",
		"ST_Init: Init status bar.\n",
		"-statcopy",
		"External statistics registered.\n",
		"-record",
		"-loadgame",
		"c:\\doomdata\\doomsav%c.dsg",
		"doomsav%c.dsg",
		"ExpandTics: strange value %i at maketic %i",
		"Tried to transmit to another node",
		"send (%i + %i, R %i) [%i] ",
		"%i ",
		"\n",
		"bad packet length %i\n",
		"bad packet checksum\n",
		"setup packet\n",
		"get %i = (%i + %i, R %i)[%i] ",
		"Player 1 left the game",
		"Killed by network driver",
		"retransmit from %i\n",
		"out of order packet (%i + %i)\n",
		"missed tics from %i (%i - %i)\n",
		"NetUpdate: netbuffer->numtics > BACKUPTICS",
		"Network game synchronization aborted.",
		"listening for network start info...\n",
		"Different DOOM versions cannot play a net game!",
		"sending network start info...\n",
		"Doomcom buffer invalid!",
		"startskill %i  deathmatch: %i  startmap: %i  startepisode: %i\n",
		"player %i of %i (%i nodes)\n",
		"=======real: %i  avail: %i  game: %i\n",
		"TryRunTics: lowtic < gametic",
		"gametic>lowtic",
		"%s is turbo!",
		"consistency failure (%i should be %i)",
		"NET GAME",
		"Only %i deathmatch spots, 4 required",
		"map31",
		"version %i",
		"Bad savegame",
		"-cdrom",
		"c:\\doomdata\\doomsav%d.dsg",
		"doomsav%d.dsg",
		"Savegame buffer overrun",
		"game saved.",
		"SKY3",
		"SKY1",
		"SKY2",
		".lmp",
		"-maxdemo",
		"Demo is from a different game version!",
		"-nodraw",
		"-noblit",
		"timed %i gametics in %i realtics",
		"Z_CT at g_game.c:%i",
		"Demo %s recorded",
		"-cdrom",
		"c:\\doomdata\\doomsav%d.dsg",
		"doomsav%d.dsg",
		"empty slot",
		"M_LOADG",
		"M_LSLEFT",
		"M_LSCNTR",
		"M_LSRGHT",
		"you can't do load while in a net game!\n\npress a key.",
		"M_SAVEG",
		"_",
		"you can't save if you aren't playing!\n\npress a key.",
		"quicksave over your game named\n\n'%s'?\n\npress y or n.",
		"you can't quickload during a netgame!\n\npress a key.",
		"you haven't picked a quicksave slot yet!\n\npress a key.",
		"do you want to quickload the game named\n\n'%s'?\n\npress y or n.",
		"HELP2",
		"HELP1",
		"HELP",
		"M_SVOL",
		"M_DOOM",
		"M_NEWG",
		"M_SKILL",
		"you can't start a new game\nwhile in a network game.\n\npress a key.",
		"M_EPISOD",
		"are you sure? this skill level\nisn't even remotely fair.\n\npress y or n.",
		"this is the shareware version of doom.\n\nyou need to order the entire trilogy.\n\npress a key.",
		"M_OPTTTL",
		"Messages OFF",
		"Messages ON",
		"you can't end a netgame!\n\npress a key.",
		"are you sure you want to end the game?\n\npress y or n.",
		"%s\n\n(press y to quit to dos.)",
		"High detail",
		"Low detail",
		"M_THERML",
		"M_THERMM",
		"M_THERMR",
		"M_THERMO",
		"M_CELL1",
		"M_CELL2",
		"PLAYPAL",
		"Couldn't read file %s",
		"mouse_sensitivity",
		"sfx_volume",
		"music_volume",
		"show_messages",
		"key_right",
		"key_left",
		"key_up",
		"key_down",
		"key_strafeleft",
		"key_straferight",
		"key_fire",
		"key_use",
		"key_strafe",
		"key_speed",
		"use_mouse",
		"mouseb_fire",
		"mouseb_strafe",
		"mouseb_forward",
		"use_joystick",
		"joyb_fire",
		"joyb_strafe",
		"joyb_use",
		"joyb_speed",
		"screenblocks",
		"detaillevel",
		"snd_channels",
		"snd_musicdevice",
		"snd_sfxdevice",
		"snd_sbport",
		"snd_sbirq",
		"snd_sbdma",
		"snd_mport",
		"usegamma",
		"chatmacro0",
		"No",
		"chatmacro1",
		"I'm ready to kick butt!",
		"chatmacro2",
		"I'm OK.",
		"chatmacro3",
		"I'm not looking too good!",
		"chatmacro4",
		"Help!",
		"chatmacro5",
		"You suck!",
		"chatmacro6",
		"Next time, scumbag...",
		"chatmacro7",
		"Come here!",
		"chatmacro8",
		"I'll take care of it.",
		"chatmacro9",
		"Yes",
		"w",
		"%s\t\t%i\n",
		"%s\t\t\"%s\"\n",
		"-config",
		"\tdefault file: %s\n",
		"r",
		"%79s %[^\n]\n",
		"%x",
		"%i",
		"DOOM00.pcx",
		"M_ScreenShot: Couldn't create a PCX",
		"PLAYPAL",
		"screen shot",
		"AMMNUM%d",
		"Z_CT at am_map.c:%i",
		"Follow Mode ON",
		"Follow Mode OFF",
		"Grid ON",
		"Grid OFF",
		"Marked Spot",
		"%s %d",
		"All Marks Cleared",
		"fuck %d \r",
		"You need a blue key to activate this object",
		"You need a red key to activate this object",
		"You need a yellow key to activate this object",
		"You need a blue key to open this door",
		"You need a yellow key to open this door",
		"You need a red key to open this door",
		"Weird actor->movedir!",
		"P_NewChaseDir: called with no target",
		"P_GiveAmmo: bad type %i",
		"Picked up the armor.",
		"Picked up the MegaArmor!",
		"Picked up a health bonus.",
		"Picked up an armor bonus.",
		"Supercharge!",
		"MegaSphere!",
		"Picked up a blue keycard.",
		"Picked up a yellow keycard.",
		"Picked up a red keycard.",
		"Picked up a blue skull key.",
		"Picked up a yellow skull key.",
		"Picked up a red skull key.",
		"Picked up a stimpack.",
		"Picked up a medikit that you REALLY need!",
		"Picked up a medikit.",
		"Invulnerability!",
		"Berserk!",
		"Partial Invisibility",
		"Radiation Shielding Suit",
		"Computer Area Map",
		"Light Amplification Visor",
		"Picked up a clip.",
		"Picked up a box of bullets.",
		"Picked up a rocket.",
		"Picked up a box of rockets.",
		"Picked up an energy cell.",
		"Picked up an energy cell pack.",
		"Picked up 4 shotgun shells.",
		"Picked up a box of shotgun shells.",
		"Picked up a backpack full of ammo!",
		"You got the BFG9000!  Oh, yes.",
		"You got the chaingun!",
		"A chainsaw!  Find some meat!",
		"You got the rocket launcher!",
		"You got the plasma gun!",
		"You got the shotgun!",
		"You got the super shotgun!",
		"P_SpecialThing: Unknown gettable thing",
		"PTR_SlideTraverse: not a line?",
		"P_AddActivePlat: no more plats!",
		"P_RemoveActivePlat: can't find plat!",
		"P_GroupLines: miscounted",
		"map0%i",
		"map%i",
		"P_CrossSubsector: ss %i with numss = %i",
		"P_InitPicAnims: bad cycle from %s to %s",
		"P_PlayerInSpecialSector: unknown special %i",
		"texture2",
		"-avg",
		"-timer",
		"P_StartButton: no button slots left!",
		"P_SpawnMapThing: Unknown type %i at (%i, %i)",
		"Unknown tclass %i in savegame",
		"P_UnarchiveSpecials:Unknown tclass %i in savegame",
		"R_Subsector: ss %i with numss = %i",
		"Z_CT at r_data.c:%i",
		"R_GenerateLookup: column without a patch (%s)\n",
		"R_GenerateLookup: texture %i is >64k",
		"PNAMES",
		"TEXTURE1",
		"TEXTURE2",
		"S_START",
		"S_END",
		"[",
		" ",
		"         ]",
		"\b",
		"\b\b\b\b\b\b\b\b\b\b",
		".",
		"R_InitTextures: bad texture directory",
		"R_InitTextures: Missing patch in texture %s",
		"F_START",
		"F_END",
		"COLORMAP",
		"R_FlatNumForName: %s not found",
		"R_TextureNumForName: %s not found",
		"R_DrawFuzzColumn: %i to %i at %i",
		"R_DrawColumn: %i to %i at %i",
		"brdr_t",
		"brdr_b",
		"brdr_l",
		"brdr_r",
		"brdr_tl",
		"brdr_tr",
		"brdr_bl",
		"brdr_br",
		".",
		"F_SKY1",
		"R_MapPlane: %i, %i at %i",
		"R_FindPlane: no more visplanes",
		"R_DrawPlanes: drawsegs overflow (%i)",
		"R_DrawPlanes: visplane overflow (%i)",
		"R_DrawPlanes: opening overflow (%i)",
		"Z_CT at r_plane.c:%i",
		"Bad R_RenderWallRange: %i to %i",
		"R_InstallSpriteLump: Bad frame characters in lump %i",
		"R_InitSprites: Sprite %s frame %c has multip rot=0 lump",
		"R_InitSprites: Sprite %s frame %c has rotations and a rot=0 lump",
		"R_InitSprites: Sprite %s frame %c has rotations and a rot=0 lump",
		"R_InitSprites: Sprite %s : %c : %c has two lumps mapped to it",
		"R_InitSprites: No patches found for %s frame %c",
		"R_InitSprites: Sprite %s frame %c is missing rotations",
		"R_DrawSpriteRange: bad texturecolumn",
		"R_ProjectSprite: invalid sprite number %i ",
		"R_ProjectSprite: invalid sprite frame %i : %i ",
		"R_ProjectSprite: invalid sprite number %i ",
		"R_ProjectSprite: invalid sprite frame %i : %i ",
		"Filename base of %s >8 chars",
		"\tcouldn't open %s\n",
		"\tadding %s\n",
		"wad",
		"IWAD",
		"PWAD",
		"Wad file %s doesn't have IWAD or PWAD id\n",
		"Couldn't realloc lumpinfo",
		"W_Reload: couldn't open %s",
		"W_InitFiles: no files found",
		"Couldn't allocate lumpcache",
		"W_GetNumForName: %s not found!",
		"W_LumpLength: %i >= numlumps",
		"W_ReadLump: %i >= numlumps",
		"W_ReadLump: couldn't open %s",
		"W_ReadLump: only read %i of %i on lump %i",
		"W_CacheLumpNum: %i >= numlumps",
		"Z_CT at w_wad.c:%i",
		"w",
		"waddump.txt",
		"%s ",
		"    %c",
		"\n",
		"Bad V_CopyRect",
		"Bad V_DrawPatch",
		"Bad V_DrawPatchDirect",
		"Bad V_DrawBlock",
		"Z_Free: freed a pointer without ZONEID",
		"Z_Malloc: failed on allocation of %i bytes",
		"Z_Malloc: an owner is required for purgable blocks",
		"zone size: %i  location: %p\n",
		"tag range: %i to %i\n",
		"block:%p    size:%7i    user:%p    tag:%3i\n",
		"ERROR: block size does not touch the next block\n",
		"ERROR: next block doesn't have proper back link\n",
		"ERROR: two consecutive free blocks\n",
		"block:%p    size:%7i    user:%p    tag:%3i\n",
		"ERROR: block size does not touch the next block\n",
		"ERROR: next block doesn't have proper back link\n",
		"ERROR: two consecutive free blocks\n",
		"Z_CheckHeap: block size does not touch the next block\n",
		"Z_CheckHeap: next block doesn't have proper back link\n",
		"Z_CheckHeap: two consecutive free blocks\n",
		"Z_ChangeTag: freed a pointer without ZONEID",
		"Z_ChangeTag: an owner is required for purgable blocks",
		"Degreelessness Mode On",
		"Degreelessness Mode Off",
		"Ammo (no keys) Added",
		"Very Happy Ammo Added",
		"Music Change",
		"IMPOSSIBLE SELECTION",
		"No Clipping Mode ON",
		"No Clipping Mode OFF",
		"Power-up Toggled",
		"inVuln, Str, Inviso, Rad, Allmap, or Lite-amp",
		"... doesn't suck - GM",
		"ang=0x%x;x,y=(0x%x,0x%x)",
		"Changing Level...",
		"STTNUM%d",
		"STYSNUM%d",
		"STTPRCNT",
		"STKEYS%d",
		"STARMS",
		"STGNUM%d",
		"STFB%d",
		"STBAR",
		"STFST%d%d",
		"STFTR%d0",
		"STFTL%d0",
		"STFOUCH%d",
		"STFEVL%d",
		"STFKILL%d",
		"STFGOD0",
		"STFDEAD0",
		"PLAYPAL",
		"Z_CT at st_stuff.c:%i",
		"STTMINUS",
		"drawNum: n->y - ST_Y < 0",
		"updateMultIcon: y - ST_Y < 0",
		"updateBinIcon: y - ST_Y < 0",
		"No",
		"I'm ready to kick butt!",
		"I'm OK.",
		"I'm not looking too good!",
		"Help!",
		"You suck!",
		"Next time, scumbag...",
		"Come here!",
		"I'll take care of it.",
		"Yes",
		"Green: ",
		"Indigo: ",
		"Brown: ",
		"Red: ",
		"E1M1: Hangar",
		"E1M2: Nuclear Plant",
		"E1M3: Toxin Refinery",
		"E1M4: Command Control",
		"E1M5: Phobos Lab",
		"E1M6: Central Processing",
		"E1M7: Computer Station",
		"E1M8: Phobos Anomaly",
		"E1M9: Military Base",
		"E2M1: Deimos Anomaly",
		"E2M2: Containment Area",
		"E2M3: Refinery",
		"E2M4: Deimos Lab",
		"E2M5: Command Center",
		"E2M6: Halls of the Damned",
		"E2M7: Spawning Vats",
		"E2M8: Tower of Babel",
		"E2M9: Fortress of Mystery",
		"E3M1: Hell Keep",
		"E3M2: Slough of Despair",
		"E3M3: Pandemonium",
		"E3M4: House of Pain",
		"E3M5: Unholy Cathedral",
		"E3M6: Mt. Erebus",
		"E3M7: Limbo",
		"E3M8: Dis",
		"E3M9: Warrens",
		"NEWLEVEL",
		"level 1: entryway",
		"level 2: underhalls",
		"level 3: the gantlet",
		"level 4: the focus",
		"level 5: the waste tunnels",
		"level 6: the crusher",
		"level 7: dead simple",
		"level 8: tricks and traps",
		"level 9: the pit",
		"level 10: refueling base",
		"level 11: 'o' of destruction!",
		"level 12: the factory",
		"level 13: downtown",
		"level 14: the inmost dens",
		"level 15: industrial zone",
		"level 16: suburbs",
		"level 17: tenements",
		"level 18: the courtyard",
		"level 19: the citadel",
		"level 20: gotcha!",
		"level 21: nirvana",
		"level 22: the catacombs",
		"level 23: barrels o' fun",
		"level 24: the chasm",
		"level 25: bloodfalls",
		"level 26: the abandoned mines",
		"level 27: monster condo",
		"level 28: the spirit world",
		"level 29: the living end",
		"level 30: icon of sin",
		"level 31: wolfenstein",
		"level 32: grosse",
		"STCFN%.3d",
		"[Message unsent]",
		"You mumble to yourself",
		"Who's there?",
		"You scare yourself",
		"You start to rave",
		"You've lost it...",
		"Could not place patch on level %d",
		"INTERPIC",
		"WIMAP%d",
		"CWILV%2.2d",
		"WILV%d%d",
		"WIURH0",
		"WIURH1",
		"WISPLAT",
		"WIA%d%.2d%.2d",
		"WIMINUS",
		"WINUM%d",
		"WIPCNT",
		"WIF",
		"WIENTER",
		"WIOSTK",
		"WIOSTS",
		"WISCRT2",
		"WIOBJ",
		"WIOSTI",
		"WIFRGS",
		"WICOLON",
		"WITIME",
		"WISUCKS",
		"WIPAR",
		"WIKILRS",
		"WIVCTMS",
		"WIMSTT",
		"STFST01",
		"STFDEAD0",
		"STPB%d",
		"WIBP%d",
		"Z_CT at wi_stuff.c:%i",
		"wi_stuff.c",
		"wbs->epsd",
		"%s=%d in %s:%d",
		"wbs->last",
		"wbs->next",
		"wbs->pnum",
		"Attempt to set music volume at %d",
		"Z_CT at s_sound.c:%i",
		"Bad music number %d",
		"d_%s",
		"Attempt to set sfx volume at %d",
		"Bad sfx #: %d",
		"e1m1",
		"e1m2",
		"e1m3",
		"e1m4",
		"e1m5",
		"e1m6",
		"e1m7",
		"e1m8",
		"e1m9",
		"e2m1",
		"e2m2",
		"e2m3",
		"e2m4",
		"e2m5",
		"e2m6",
		"e2m7",
		"e2m8",
		"e2m9",
		"e3m1",
		"e3m2",
		"e3m3",
		"e3m4",
		"e3m5",
		"e3m6",
		"e3m7",
		"e3m8",
		"e3m9",
		"inter",
		"intro",
		"bunny",
		"victor",
		"introa",
		"runnin",
		"stalks",
		"countd",
		"betwee",
		"doom",
		"the_da",
		"shawn",
		"ddtblu",
		"in_cit",
		"dead",
		"stlks2",
		"theda2",
		"doom2",
		"ddtbl2",
		"runni2",
		"dead2",
		"stlks3",
		"romero",
		"shawn2",
		"messag",
		"count2",
		"ddtbl3",
		"ampie",
		"theda3",
		"adrian",
		"messg2",
		"romer2",
		"tense",
		"shawn3",
		"openin",
		"evil",
		"ultima",
		"read_m",
		"dm2ttl",
		"dm2int",
		"pistol",
		"shotgn",
		"sgcock",
		"dshtgn",
		"dbopn",
		"dbcls",
		"dbload",
		"plasma",
		"bfg",
		"sawup",
		"sawidl",
		"sawful",
		"sawhit",
		"rlaunc",
		"rxplod",
		"firsht",
		"firxpl",
		"pstart",
		"pstop",
		"doropn",
		"dorcls",
		"stnmov",
		"swtchn",
		"swtchx",
		"plpain",
		"dmpain",
		"popain",
		"vipain",
		"mnpain",
		"pepain",
		"slop",
		"itemup",
		"wpnup",
		"oof",
		"telept",
		"posit1",
		"posit2",
		"posit3",
		"bgsit1",
		"bgsit2",
		"sgtsit",
		"cacsit",
		"brssit",
		"cybsit",
		"spisit",
		"bspsit",
		"kntsit",
		"vilsit",
		"mansit",
		"pesit",
		"sklatk",
		"sgtatk",
		"skepch",
		"vilatk",
		"claw",
		"skeswg",
		"pldeth",
		"pdiehi",
		"podth1",
		"podth2",
		"podth3",
		"bgdth1",
		"bgdth2",
		"sgtdth",
		"cacdth",
		"skldth",
		"brsdth",
		"cybdth",
		"spidth",
		"bspdth",
		"vildth",
		"kntdth",
		"pedth",
		"skedth",
		"posact",
		"bgact",
		"dmact",
		"bspact",
		"bspwlk",
		"vilact",
		"noway",
		"barexp",
		"punch",
		"hoof",
		"metal",
		"chgun",
		"tink",
		"bdopn",
		"bdcls",
		"itmbk",
		"flame",
		"flamst",
		"getpow",
		"bospit",
		"boscub",
		"bossit",
		"bospn",
		"bosdth",
		"manatk",
		"mandth",
		"sssit",
		"ssdth",
		"keenpn",
		"keendt",
		"skeact",
		"skesit",
		"skeatk",
		"radio",
		"Bad list in dll_AddEndNode",
		"Bad list in dll_AddStartNode",
		"Bad list in dll_DelNode",
		"Empty list in dll_DelNode",
		"TROO",
		"SHTG",
		"PUNG",
		"PISG",
		"PISF",
		"SHTF",
		"SHT2",
		"CHGG",
		"CHGF",
		"MISG",
		"MISF",
		"SAWG",
		"PLSG",
		"PLSF",
		"BFGG",
		"BFGF",
		"BLUD",
		"PUFF",
		"BAL1",
		"BAL2",
		"PLSS",
		"PLSE",
		"MISL",
		"BFS1",
		"BFE1",
		"BFE2",
		"TFOG",
		"IFOG",
		"PLAY",
		"POSS",
		"SPOS",
		"VILE",
		"FIRE",
		"FATB",
		"FBXP",
		"SKEL",
		"MANF",
		"FATT",
		"CPOS",
		"SARG",
		"HEAD",
		"BAL7",
		"BOSS",
		"BOS2",
		"SKUL",
		"SPID",
		"BSPI",
		"APLS",
		"APBX",
		"CYBR",
		"PAIN",
		"SSWV",
		"KEEN",
		"BBRN",
		"BOSF",
		"ARM1",
		"ARM2",
		"BAR1",
		"BEXP",
		"FCAN",
		"BON1",
		"BON2",
		"BKEY",
		"RKEY",
		"YKEY",
		"BSKU",
		"RSKU",
		"YSKU",
		"STIM",
		"MEDI",
		"SOUL",
		"PINV",
		"PSTR",
		"PINS",
		"MEGA",
		"SUIT",
		"PMAP",
		"PVIS",
		"CLIP",
		"AMMO",
		"ROCK",
		"BROK",
		"CELL",
		"CELP",
		"SHEL",
		"SBOX",
		"BPAK",
		"BFUG",
		"MGUN",
		"CSAW",
		"LAUN",
		"PLAS",
		"SHOT",
		"SGN2",
		"COLU",
		"SMT2",
		"GOR1",
		"POL2",
		"POL5",
		"POL4",
		"POL3",
		"POL1",
		"POL6",
		"GOR2",
		"GOR3",
		"GOR4",
		"GOR5",
		"SMIT",
		"COL1",
		"COL2",
		"COL3",
		"COL4",
		"CAND",
		"CBRA",
		"COL6",
		"TRE1",
		"TRE2",
		"ELEC",
		"CEYE",
		"FSKU",
		"COL5",
		"TBLU",
		"TGRN",
		"TRED",
		"SMBT",
		"SMGT",
		"SMRT",
		"HDB1",
		"HDB2",
		"HDB3",
		"HDB4",
		"HDB5",
		"HDB6",
		"POB1",
		"POB2",
		"BRS1",
		"TLMP",
		"TLP2",
		"Floating-point support not loaded\r\n",
		"TZ"
	],
	"ammo": [
		{
			"maximum": 200,
			"clip": 10
		},
		{
			"maximum": 50,
			"clip": 4
		},
		{
			"maximum": 300,
			"clip": 20
		},
		{
			"maximum": 50,
			"clip": 1
		}
	],
	"usedStates": [
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